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Proteus: Level Set Morphing

Transform the shape of a 3D model into the shape of another one! Get an animated transformation or a static one, whole body or partial.

Proteus is a plugin that uses the level-set morphing method to transform the shapes of closed mesh nodes. It's based in the Academy Award-winning OpenVDB library www.openvdb.org.

With Proteus, you can:

Automatically transform one Source Shape to a Target Shape of arbitrary topology.
Restrict the regions of transformation by using Mask objects.
Use a modifier that preserves the UV map of the Source
Use a mesher that reconstructs the geometry and projects a new UV map.
Convert the modifier to a regular morph.
Save fog-type OpenVDB files that can be rendered as fog or clouds.
Animate the transformation, or create the one-step final shape

Proteus: Level Set Morphing: (.DLL and .DYLIB)
Proteus Windows Plugin
Proteus Mac OS Plugin
Documentation: (.PDF):
Proteus User's Manual


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