Proteus: Level Set Morphing

Proteus is a plugin that uses the level-set morphing method to transform the shapes of closed mesh nodes. It's based in the Academy Award-winning OpenVDB library www.openvdb.org.
With Proteus, you can:
Automatically transform one Source Shape to a Target Shape of arbitrary topology.
Restrict the regions of transformation by using Mask objects.
Use a modifier that preserves the UV map of the Source
Use a mesher that reconstructs the geometry and projects a new UV map.
Convert the modifier to a regular morph.
Save fog-type OpenVDB files that can be rendered as fog or clouds.
Animate the transformation, or create the one-step final shape
Proteus Windows Plugin
Proteus Mac OS Plugin
Documentation: (.PDF):
Proteus User's Manual

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